Not exactly an unknown feature to those who frequent other battle royale games, but should we really expect the Gulag to be added in PUBG Taego? According to well-known PUBG dataminer PlayerIGN, the answer is yes. The inverted blue zone might therefore be a replacement for red zones, or perhaps a part of the rumored gulag. It seems unlikely that a single inverted blue zone would work well, as this wouldn’t slowly drive all players to one place while nearing endgame. Perhaps it means that Taego will feature several smaller inverted blue zones. What’s up with the small blue zone in the teaser? It looks like the blue zone is expanding from the middle of an urban building. These are some of our best Taego theories: It’s already confirmed that we can indeed expect new gameplay mechanics, but it’s still unclear what those mechanics will be. The following paragraphs enumerate the relevant tiles: the first two indices identify the Heightmap_x#_y#_sharedAssets group/directory, the following array contains the indices of tiles with normal/elevation data encoded.We only got two very short teasers so far, but that’s enough to start theorizing about the new features we’ll find on the PUBG Taego map. ubulk tile file encodes the 512px × 512px tile as well as additional downscaled variations (mipmaps), probably LOD1 and LOD2. The second and third bytes encode a 16bit elevation/height. The first byte and the fourth byte are the 8bit coefficients of the normal. Details on the Map EncodingĮlevation and normals are packed into 512px × 512px × 32bit tiles. The -lod parameter can be used for level of detail of -lod 0 (8k map), -lod 1 (4k map), and -lod 2 (2k map). If the script exits without errors there shoud be 8192px × 8192px losless height and normal maps. \pubg-ubulk-slice.py -map miramar -tsl C:\TslGame -lod 0
![pubg map pubg map](https://static.wikia.nocookie.net/battlegrounds_gamepedia_en/images/7/7c/Taego_Farm.jpg)
\pubg-ubulk-slice.py -map erangel -tsl C:\TslGame -lod 0 Run pubg-ubulk-slice.py for extracting and encoding the relevant tile data into losless 16bit and 8bit pngs:.The following script requires the pip packages: numpy, pypng, and Pillow.
#Pubg map free
Feel free to have a look in pubg-pak-unpack.py.
#Pubg map how to
via a script as well but couldn't settle on how to provide and handle ue4pakunpacker yet. This should create a TslGame folder directly in C:, i.e., C:\TslGame\Content\Maps\Erangel\Art\Heightmap or C:\TslGame\Content\Maps\Desert\Art\Heightmap respectively comprising all resources required.
![pubg map pubg map](https://i.gadgets360cdn.com/large/PUBG_mobile_beta_secretmap_1590648862487.jpg)
Open your PUBG directory in UE Viewer, overriding game detection to 'Unreal engine 4.16'.Locate your PUBG directory, e.g., C:\Program Files (x86)\Steam\steamapps\common\PUBG.
#Pubg map download
Download UE Viewer by Gildor ( umodel.exe).Please note that the following steps might change with respect to the PUBG version, asset provisioning, and structure. Please note that the Fortnite map should be rotated by 90° counter clockwise (and the normals converted accordingly). Please note that all preview images are downscaled to 8-bit 512px × 512px and should not be used for rendering (normal data is downsampled using bicubic resampling). This repository provides information and scripts for extracting elevation and normal maps from the game's sources. PlayerUnknown's Battlegrounds currently features seven maps: Erangel, Erangel Classic, Miramar, Sanhok, Vikendi, Karakin, and Camp Jackal.